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Hallucination hearthstone
Hallucination hearthstone











Newsflash, so did it in SC:BWĪlso the option of hallucination have greatly increased. Orb one of the better P is using it succesfully quite a bit. On a side question something i havent tested.Does the hallucinated unit carry the upgrades you have if it doesnt you can kinda tell them apart.įirst let me tell you this had already been discussed quite a bit in other threads. I dont think that going out of your way to create extra sentries to use all 3 of its spells is wise as it will propably sever your teching capabilities.But 100-100 cost is not that much even if it is to scout some bases or use it to confuse the enemy of the strategy you have or use it just to tank.Its a cheap and fast way to scout. So is 1 hallucinated Colossus going to absorb more dmg than a sentry shield in certain matchups?.With double damage taken and his hp the colossus can absorb 175 damage.Thats 87.5 ranged hits.So what is likely to occur first 87.5 ranged hits or 175 overall dmg on a colossus you can just move into his units and force him to attack it with attackmove.

hallucination hearthstone hallucination hearthstone

#26 I have been thinking to add hallucination somewhere in my game but its the mp cost that scares me.First of all is hallucination better than 2 force fields to use in a battle?.Is it even better than 1 guardian shield? Most of the time you really need to pop 4-5 guardian shields in a single battle.Especially after you hit the 70-80 population mark and your army is so big you cant fit it into one or your sentry can get destroyed.













Hallucination hearthstone